AT_CLASS

Type 2 (This Abil is used to store class id values for Player, Monsters ETC. It's a general Abil that you will even find used for restricting equipment etc.)

Example:

Type01 = 2

Value01 = 23

Result = Invoker

AT_CLASS
2
CLASS
ID
MEMO

UCLASS_FIGHTER

1

Warrior (Level1)

UCLASS_MAGICIAN

2

Mage (Level 1)

UCLASS_ARCHER

3

Archer (Level 1)

UCLASS_THIEF

4

Thief (Level 1)

UCLASS_KNIGHT

5

Knight (Level 20)

UCLASS_WARRIOR

6

Gladiator (Level 20)

UCLASS_MAGE

7

Monk (Level 20

UCLASS_BATTLEMAGE

8

Warlock (Level 20)

UCLASS_HUNTER

9

Hunter (Level 20)

UCLASS_RANGER

10

Marksman (Level 20)

UCLASS_CLOWN

11

Bandit (Level 20)

UCLASS_ASSASSIN

12

Infiltrator (Level 20)

UCLASS_PALADIN

13

Paladin (Level 40)

UCLASS_GLADIATOR

14

Myrmidon (Level 40)

UCLASS_WIZARD

15

Priest (Level 40)

UCLASS_WARMAGE

16

Warlock (Level 40)

UCLASS_TRAPPER

17

Pathfinder (Level 40)

UCLASS_SNIPER

18

Specialist (Level 40)

UCLASS_DANCER

19

Rogue (Level 40)

UCLASS_NINJA

20

Assassin (Level 40)

UCLASS_DRAOON

21

Dragoon (Level 60)

UCLASS_DESTROYER

22

Overlord (Level 60)

UCLASS_ARCHMAGE

23

Invoker (Level 60)

UCLASS_WARLORD

24

Sorcerer (Level 60)

UCLASS_SENTINEL

25

Sentinel (Level 60)

UCLASS_LAUNCHER

26

Destroyer (Level 60)

UCLASS_MANIAC

27

Savage (Level 60)

UCLASS_SHADOW

28

Ninja (Level 60)

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