List
This is the full detailed list of Abils from the CH5 Source via DefAbilType.h
0
1
2
3
AT_RACE
4
AT_FIVE_ELEMENT_TYPE_AT_BODY
5
AT_SUCCESSRATE
6
AT_CARD_BGNDNO
7
AT_BATTLE_LEVEL
8
AT_STR_BASIC
9
AT_STR_ADD
10
AT_STR_ADD_LIMIT
11
AT_INT_BASIC
12
AT_INT_ADD
13
AT_INT_ADD_LIMIT
14
AT_CON_BASIC
15
AT_CON_ADD
16
AT_CON_ADD_LIMIT
17
AT_DEX_BASIC
18
AT_DEX_ADD
19
AT_DEX_ADD_LIMIT
20
AT_STATUS_BONUS
21
AT_ALL_STATUS
22
AT_CLASS_01
31
AT_CLASS_10
40
AT_LEVEL_RANK
49
AT_MILEAGE_TOTAL_CASH
50
AT_MILEAGE_100
51
AT_MILEAGE_1000
52
AT_BONUS_EXP_RATE_INVILLAGE
53
AT_BONUS_EXP_INTERVAL_INVILLAGE
54
AT_BONUS_EXP_RATE_OFFLINE
55
AT_BONUS_EXP_INTERVAL_OFFLINE
56
AT_EVENT_ITEM_CONTAINER
57
AT_MAP_GROUP_NAME_NO
58
AT_EFFECT_GROUP_NO
59
AT_SUCCESSIONAL_DEATH_COUNT
60
AT_CHAT_BROADCAST_TYPE
61
AT_GMCMD_LIMIT_HP
70
AT_HPMP_BROADCAST
100
AT_HP
101
AT_DP (Disabled)
102
AT_CP
103
AT_MP
104
AT_REFRESH_ABIL_INV
106
AT_EVENT_LEVELUP
107
AT_HIT_COUNT
108
AT_HP_RESERVED
109
AT_MP_RESERVED
110
AT_REVIVED_BY_OTHER
111
AT_COOLTIME_TYPE
112
AT_MUTE
113
AT_RECENT
114
AT_LAST_VILLAGE
115
AT_HP_RECOVERY_ADD (Disabled)
116
AT_MP_RECOVERY_ADD (Disabled)
117
AT_USE_ITEM_GROUP
118
AT_HP_RECOVERY_ADD_RATE (Disabled)
119
AT_MP_RECOVERY_ADD_RATE (Disabled)
120
AT_DEC_TARGETDODGE_ABS
122
AT_DEC_TARGETDODGE_RATE
123
AT_OFFENCE_ENCHANT_LEVEL
124
AT_DEFENCE_ENCHANT_LEVEL
125
AT_BONUS_EXP_RATE_EFFECT
126
AT_BONUS_EXP_LEVELLIMIT
127
AT_MAX_EVADERATE_VALUE
140
AT_MAX_BLOCKRATE_VALUE
141
AT_CRITICALRATE_VALUE
142
AT_CRITICAL_DAMAGE_VALUE
143
AT_HIT_VALUE_CONSTANT
144
AT_EVADE_VALUE_CONSTANT
145
AT_CRITICALRATE_VALUE_CONSTANT
146
AT_ATTR_ATTACK
201
AT_ATTR_DEFENCE
202
AT_LOCK_HIDDEN_ATTACK
203
AT_UNLOCK_HIDDEN_MOVE
204
AT_GOALPOS_SET_TIME
205
AT_BOLDNESS_RATE
206
AT_PARENT_ITEM_NO
207
AT_DURATION_TIME
208
AT_DURATION_TIME_TYPE
209
AT_SKILL_FILTER_TYPE
210
AT_FILTER_EXCEPT_01
211
AT_FILTER_EXCEPT_02
212
AT_FILTER_EXCEPT_03
213
AT_FILTER_EXCEPT_04
214
AT_FILTER_EXCEPT_05
215
AT_FILTER_EXCEPT_06
216
AT_FILTER_EXCEPT_07
217
AT_FILTER_EXCEPT_08
218
AT_FILTER_EXCEPT_09
219
AT_FILTER_EXCEPT_10
220
AT_NEED_EFFECT_01
221
AT_NEED_EFFECT_02
222
AT_NEED_EFFECT_03
223
AT_NEED_EFFECT_04
224
AT_NEED_EFFECT_05
225
AT_NEED_EFFECT_06
226
AT_NEED_EFFECT_07
227
AT_NEED_EFFECT_08
228
AT_NEED_EFFECT_09
229
AT_NEED_EFFECT_10
230
AT_NEED_SKILL_01
231
AT_NEED_SKILL_02
232
AT_NEED_SKILL_03
233
AT_NEED_SKILL_04
234
AT_NEED_SKILL_05
235
AT_NEED_SKILL_06
236
AT_NEED_SKILL_07
237
AT_NEED_SKILL_08
238
AT_NEED_SKILL_09
239
AT_NEED_SKILL_10
240
AT_NEED_USE_SKILL_01 (Unused)
241
AT_CHILD_CAST_SKILL_NO
250
AT_PARENT_CAST_SKILL_NO
251
AT_I_PHY_DEFENCE_ADD_RATE
252
AT_I_MAGIC_DEFENCE_ADD_RATE
253
AT_PROJECTILE_SPEED_RATE
254
AT_I_PHY_ATTACK_ADD_RATE
255
AT_I_MAGIC_ATTACK_ADD_RATE
256
AT_INVEN_PHY_DEFENCE_ADD_RATE
257
AT_INVEN_MAGIC_DEFENCE_ADD_RATE
258
AT_UNIT_SIZE_XY
259
AT_UNIT_SIZE_Z
260
AT_CREATE_SKILLACTOR_CNT
261
AT_REST_EXP_ADD_MAX
262
AT_DIE_TYPE
263
AT_AMP_PHY_DEFENCE_ADD_RATE
264
AT_AMP_MAGIC_DEFENCE_ADD_RATE
265
AT_JOINT_COOLTIME_SKILL_NO_1
270
AT_JOINT_COOLTIME_SKILL_NO_2
271
AT_JOINT_COOLTIME_SKILL_NO_3
272
AT_JOINT_COOLTIME_SKILL_NO_4
273
AT_JOINT_COOLTIME_SKILL_NO_5
274
AT_JOINT_COOLTIME_SKILL_NO_6
275
AT_JOINT_COOLTIME_SKILL_NO_7
276
AT_JOINT_COOLTIME_SKILL_NO_8
277
AT_JOINT_COOLTIME_SKILL_NO_9
278
AT_JOINT_COOLTIME_SKILL_NO_10
279
AT_JOINT_COOLTIME_SKILL_NO_MAX
280
AT_JOINT_COOLTIME
281
AT_SAVE_DB_SKILL_COOLTIME
282
AT_CHARACTOR_SLOT
283
AT_FILTER_EXCEPT_EX_01
300
AT_FILTER_EXCEPT_EX_100
399
AT_NOT_MOVE
400
AT_CALLER_LEVEL
501
AT_EXCEPT_GROUND_TYPE
502
AT_CALLER_TYPE
503
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